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e1e07aa357
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updated
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2026-05-05 19:46:57 -04:00 |
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49aaca53fc
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updated
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2026-05-05 19:42:36 -04:00 |
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987cb86ee6
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updated
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2026-05-05 19:36:25 -04:00 |
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20c5ebac1d
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added plinko
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2026-05-05 19:26:52 -04:00 |
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229e77e664
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fix: yield every row in wedge rasteriser to prevent too-long-without-yielding
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2026-05-05 19:24:55 -04:00 |
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7ac69d0ec6
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fix: yield inside wedge rasteriser and between wedges; only redraw ball each spin frame
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2026-05-05 19:23:55 -04:00 |
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bbff36f941
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redesign: circular roulette wheel with spinning rotor, orbiting ball, spiral inward
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2026-05-05 19:21:33 -04:00 |
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0760afa148
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physics: real gravity+spring drop-in, friction-based spin deceleration
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2026-05-05 19:16:43 -04:00 |
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4e90d405c5
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feat: pocket numbers, winner glow flash, drop-in ball animation
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2026-05-05 18:52:23 -04:00 |
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0c8a3fa270
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redesign: large 64px pockets, smooth pixel-space ball, circular ball drawing
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2026-05-05 18:48:49 -04:00 |
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0415f307b6
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restore: clean roulette implementation with dynamic GPU size
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2026-05-05 18:43:27 -04:00 |
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3fd97848bb
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debug: move peripheral scan to very first line
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2026-05-05 18:30:15 -04:00 |
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70a03df8e3
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debug: scan all peripherals to find GPU name
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2026-05-05 18:29:33 -04:00 |
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4e3ca0a2a4
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temp: replace roulette with cube3d test, roulette code commented out
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2026-05-05 18:28:48 -04:00 |
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17225a66ee
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fix: simplify GPU init to match working examples (refreshSize + sleep(0) + setSize)
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2026-05-05 18:25:15 -04:00 |
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213b9b9624
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fix: wait for async refreshSize before reading GPU dimensions
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2026-05-05 18:22:19 -04:00 |
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aa0ff7d305
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updated
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2026-05-05 18:16:34 -04:00 |
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604cb7857f
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updated
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2026-05-05 18:08:14 -04:00 |
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f4ac7faf0b
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updated
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2026-05-05 18:04:45 -04:00 |
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9090cb847e
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updated
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2026-05-05 17:57:45 -04:00 |
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875edb891a
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updated
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2026-05-05 17:41:22 -04:00 |
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57f83bd56b
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updated
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2025-12-13 20:13:54 -05:00 |
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5890c68d8e
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updated
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2025-12-12 17:14:05 -05:00 |
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903a8baf87
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fixed
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2025-12-12 15:53:33 -05:00 |
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e77752efae
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Added notificaiton sound
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2025-12-12 15:52:18 -05:00 |
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4e6b83a456
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Added chat
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2025-12-12 14:36:18 -05:00 |
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f6dd0bd669
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updated
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2025-12-12 14:29:57 -05:00 |
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