This commit is contained in:
2026-05-05 19:46:57 -04:00
parent 49aaca53fc
commit e1e07aa357
2 changed files with 44 additions and 14 deletions

View File

@@ -298,7 +298,9 @@ local function physicsLoop()
local MAX_TIME = 14.0
-- Per-peg cooldown to prevent vibrating stuck against one peg.
local pegCooldown = {}
-- Also used to track glow: peg stays lit while cooldown > 0.
local pegCooldown = {} -- index -> time remaining
local pegLit = {} -- index -> true while glowing
-- Pre-build bucket divider X positions (walls between buckets).
-- Each divider is a thin vertical wall from bucketTop downward.
@@ -326,10 +328,16 @@ local function physicsLoop()
vx = vx * s; vy = vy * s
end
-- Tick peg cooldowns
-- Tick peg cooldowns; restore normal colour when glow expires
for k, v in pairs(pegCooldown) do
pegCooldown[k] = v - DT
if pegCooldown[k] <= 0 then pegCooldown[k] = nil end
if pegCooldown[k] <= 0 then
pegCooldown[k] = nil
if pegLit[k] then
drawPeg(pegs[k], COL_PEG)
pegLit[k] = nil
end
end
end
-- ── Peg collisions (only while above bucket zone) ───────────
@@ -363,7 +371,8 @@ local function physicsLoop()
vy = vy - newVn * ny
end
pegCooldown[i] = 0.08
pegCooldown[i] = 0.18 -- glow duration (s)
pegLit[i] = true
drawPeg(p, COL_PEG_HIT)
end
end